title

Smart Fairy Tale

2020

created with Niklas Roy and with contributions by many others at Phæno, Wolfsburg

Smart Fairy Tale is a remote controlled story machine. A little red ball rolls through a maze of transparent pipes. Interrupting light barriers along its way, the ball triggers the movements of numerous animatronics. Different track switches inside the pipe system determine the path of the ball, leading to a variety of stories which are being told by the apparatus. Visitors can operate the installation via their smartphones.


Background

Phæno, a science center for which Niklas already made a few exhibits (e.g. this giant pinball machine), invited us in late Summer to Wolfsburg. The plan was to build a story telling machine within two weeks, in an open process, which would also involve the public. The project was Phæno's contribution to Phaenomenale, a biennial festival about art and digital culture, which took place throughout the city of Wolfsburg at the end of September.


Building with the public

We didn’t just want to make an installation for the public, but also include the public in the creation of the machine. Therefore, we asked the citizens of Wolfsburg to donate building materials. Specifically we requested used and abandoned toys. This call turned out to be a big success, probably also because of the ongoing Covid-19 pandemic. Many people were cleaning up their households during the first lockdown and wanted to get rid of old things. We took everything happily, as long as it was playful!

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Having received such a variety of interesting toys from all eras, the educators of Phæno showed them to a few elementary school classes and asked the kids to draw different scenes with them.

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While the school kids invented all kinds of creative toy to toy interactions, Niklas and I were busy building the marble machine. The red ball rolling through it would later become the story’s red thread and trigger all the animated scenes.

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After one week the structure of the machine was up and running. We could switch between paths via our smartphones and the automated ball lifts worked as well. The structure looked still kind of empty, but we were confident that this would change soon.

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During the second week of building, we opened the doors of our workshop and invited others to help us make the animatronics. Most of our collaborators were high school students, but when 70 year old Wolfgang, an artist himself, showed up at the door, curiously asking if he could also participate, of course we said yes!

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Thanks to the many creative drawings of the kids, it was easy for everyone to get inspired about what those toys could do, by adding a few servos, LED’s and a microcontroller, or even just by powering them up in the right moment. The open workshop was not just about building, but also about sharing knowledge. We all had a fun time learning from each other about electronics and programming and together, we all gained understanding from experiments with various mechanical designs. After a few days, we had a stunning amount of 18 animatronics, most of them even already integrated into the installation.

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At the end Wolfgang suggested adding one more machine which would communicate our building process - the self rotating white board, that we placed next to the installation. It showed all our construction plans and schematics on one side and on the other side were the kids’ drawings. When people play with the installation, it would turn from time to time.

In our schedule we had two more days after the hackathon, so we used the remaining time to give the installation a final touch before it would be presented to the public. By that time, Wolfgang basically had already become part of the core team. He helped Niklas to finalise unfinished animatronics while I was updating the smartphone interface. We tested the machine, cleaned up the room, turned the spotlights on and everything was ready for the show!

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Needless to say, it was a success! Not only was it a great pleasure to observe the visitors examining the details of the machine, there were also still plenty of surprises to discover for ourselves. It turned out that the days of building were so busy that we haven’t recognized every little decoration that entered the scene behind our backs.
Even though the machine did not tell any clear stories, there were a lot of scenes to interpret, like the blow-up love story, the chemtrail conspiracy and the fossil fuel disaster, which culminates in a major traffic jam. The latter one even involved a laboratory for breeding synthetic dinosaurs by the use of renewable energies and now I’m wondering if this might be a creative way out of the climate crisis?
To be honest, I’m not so sure.


Technical description

User interface

Let’s have a look under the hood and see how this installation works. The control interface is a simple website, showing a large photo of the machine, much bigger than the screen. That way, the visitors can swipe around on their phones and discover some buttons placed over the photo. 14 Hitting those buttons on the picture turns the track switch immediately at the same place in the real installation. There is also a big start button at the bottom of the screen. Pushing it triggers the ball release and starts the spectacle.

Visitors can access the control interface by connecting to a local WIFI network and then opening the installation’s URL in their browsers. Using just a local network without Internet connection makes things simple. It is easy to build the interface and at the same time, it restricts the use of the installation to people in its close proximity. But to be honest, it also confuses a lot of people. Not everyone is familiar with the concept of a network that’s not connected to the Internet. It is an approach that makes the installation also a bit exclusive.

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The server of the installation is a Raspberry Pi. Via its GPIOs it controls the track switches and releases the ball. Server and smartphones communicate via the WebSocket protocol, which updates all connected devices in real time. If one person hits a button, everyone else who is logged in sees the switch turning too, not only in the installation, but also on their phones.


Physical structure

Pipes, animatronic modules and other decorations are attached with fabric tape and zip ties to the main structure, which is made of cheap metal shelf parts. The structure itself is placed on wheeled boards. For transportation and storage, it can be taken apart in three separate elements. Therefore, every shelf also has its own power supply at the bottom.

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The acrylic tubes and the sewage pipe couplings are reused from some previous projects of Niklas. Some extra elements are 3D printed, like the ball release assembly, which is inspired by the mechanism of chewing gum vending machines, the track switches, and the pneumatic ball elevators. They are Venturi air movers and there are three of them in the installation, one in each shelf structure. When switching a magnet valve, they redirect compressed air upwards inside the tubes with very high velocity. This lifts up balls in a simple way, as there aren’t any moving parts involved.


Animatronic modules

Each animatronic is made as a separate module, controlled by its own Arduino Nano. Independent animatronics with no signal wires between any of the Arduinos help a lot to keep the circuit and the codes manageable. It also ensures that the installation still runs in case one of the modules fails. The only way of communication is the optical sensing of the ball inside the tubes, with light barriers.

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The light barriers consist of a 3D printed part that holds a bright white LED opposite to a photo resistor (LDR). This can be slipped anywhere onto the pipes. I wrote a small Arduino library to read them. The code makes the LED flicker and by comparing the LDR’s resistance with the LED turned on and with the LED turned off, the microcontroller can sense a ball passing reliably, even if the environmental illumination changes.


To move things physically, each Ardunio controls some servos, DC or stepper motors. There are also toys which don’t move at all, e.g. the musical ones. Their existing electronics are connected with their Arduino via a relay board. The repeating tunes coming out of the installation also make the machine work as an unexpected, yet quite efficient earworm factory.

A musical toy repeatedly sings “Hello you, come play with me, there’s plenty to do!” in German.


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Being placed behind a large window, inside the museum’s so-called idea space, visitors can see the installation from the cone hall, which is the name of the public area beneath the building. Luckily Phæno has a proper PA installed inside the cone hall’s ceiling. Using the Dante protocol, a few hidden lavalier microphones transmit the machine’s sound directly to the speakers above the visitor's heads.

Technical specs

Power 3.3V, 5V & 12 V via 3 PC power supplies
Router / Network ZYXEL NBG6604 WIFI router
Server Raspberry Pi 4
Independent microcontrollers 25 Arduino nanos
Animatronic modules 19 (18 + white board)
Light barriers 23
Neopixel LEDs 720
Pneumatic actuators 3 venturi air movers and 1 cylinder, driven by electromagnetic valves
Physical structure 3 metal shelves, >600 zip ties, >150 m of adhesive tape
Tube diameter 50 mm
Track length ca. 30 m


Thanks

First of all, thanks a lot to Dr. Christof Börner, Mareike Wiese and Davy Champion of Phæno for coming up with the idea for this phenomenal project and for inviting Niklas and me to carry it out! We had such a joyful time in Wolfsburg, building this machine.
Also big thanks to the school kids, Wolfgang, and all the other collaborators who came up with so many unique ideas, built such creative animatronics and made this installation so literally wonderful!
And let's not forget all the nice people of Wolfsburg, who donated all the toys - thanks a lot for bringing them over. This was exactly the inspiring material that we needed!
Finally I also want to thank Niklas for choosing me as his partner for this fantastic endavor, I had so much fun and learned a lot while working with him!

Additional resources

Video in high quality on archive.org
Video on youtube
Hires photo archive from Niklas License: CC BY 3.0
Hires photo selection from me License: CC BY 3.0
Light barrier Arduino library & 3D model (STL) & circuit diagram
All 3D models (STL) incl. Sketchup & OpenSCAD source files
Raspberry Pi server codes incl. installation instructions